Category: System

  • AME SRD 1.2

    AME SRD 1.2

    We’re pleased to announce the release of the AME SRD 1.2.

    http://arcanemanifold.com/wp-content/uploads/2026/06/AME-SRD-1.2.1.pdf

    Main change is the clarification and standardisation of Harm when Fighting or Shooting. We present the option we use most, with a sidebar on how else it can be used.

    We also fully justified the text as it was annoying AJ.

  • Arcane Manifold Announces Time Killers for PocketQuest 2026

    Arcane Manifold Announces Time Killers for PocketQuest 2026

    For Immediate Release

    Arcane Manifold is pleased to announce Time Killers, a compact tabletop roleplaying game created as part of PocketQuest 2026.

    The title began, appropriately enough, as a riff on the phrase “doing something to kill some time.” From there, it became something stranger, sharper, and much more dangerous. In Time Killers, players take the role of agents dispatched through history to ensure that certain deaths happen exactly as recorded. Not because those deaths are good, just, or merciful, but because continuity demands it.

    Armed with limited equipment, buried instructions, and a fragile understanding of cause and effect, the agents arrive at critical moments where hesitation can fracture the future. Their work is ugly. Their orders are precise. Their existence may depend on obedience.

    Designed for fast play, moral pressure, and time-bending complications, Time Killers combines dark humour, historical tension, and uncomfortable choices in a small but lethal package.

    After all, everyone has to kill time somehow.

  • AME Web Dice Roller

    We’ve uploaded the AME web dice roller to the site so you can test out the probabilities and have a way of having a neat way to roll dice using a simple online tool.

    It works on mobile (as you can see) and builds in the Nudge mechanics.

    This is the first in a series of tools to help AME GMs understand and use the Arcane Manifold Engine system.

    Plain Example of an Action

    A character attempts to climb a rough stone wall.

    The character rolls Dexterity d8 + Athletics d6.

    Dice rolled: d8, d6

    Result: 6, 1

    Outcome:

    • The 6 counts as 1 Success.
    • The 1 creates 1 Complication.

    The character successfully climbs the wall, but the Complication means the ascent is not clean. The GM rules that loose stones fall during the climb, making noise and potentially alerting anyone nearby.

    Plain Example of Assistance

    Two characters attempt to move a heavy crate blocking a doorway.

    Lead: The Lead character rolls Vitality d8 + Athletics d6
    Assistant: The Assistant contributes Vitality d10

    All dice are rolled together: d8, d6, d10

    Result: 7, 5, 1

    Outcome:

    • The 7 counts as 1 Success.
    • The 1 creates 1 Complication.

    The crate is successfully moved aside, clearing the doorway.

    The Lead decides the Assistant takes the Complication. The Assistant slips while lifting and strains their back, slowing them for the next task.